One solution to this problem could be to make our geometry more closely conform to the actual object we're attempting to model. This hinders the realism that can be achieved in a game. However, because a simple cube is being used for the geometry it will still appear flat and when viewed at certain angles, lighting in a 3D space will give away the fact that there is only a picture of a textured material pasted onto a completely flat surface. Adding an RGB image to texture these objects helps to provide a bit of visual information about the material. In creating games, many objects such as a wooden crate or a carpeted floor will be modeled using the minimal amount of polygons in the geometry such as using simple box for the crate or a flat plane for the carpet. There are not many materials in the real world that are completely flat and devoid of texture. Texture is a large part of a human's visual experience. Project maintained by CoryG89 Hosted on GitHub Pages - Theme by mattgraham Creating Normal Maps with NVIDIA Texture Tools Introduction
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